![xcom 2 mod launcher xcom 2 mod launcher](https://i.playground.ru/i/pix/2521897/image.jpg)
One example of this areĪbility availability codes – a config and a localized array that map a tactical condition error code to a user-displayed string. +VarName syntax to add to the array – and explicit indices would be incompatible with other mods. Some base-game config arrays use VarName=. This causes a bunch of issues in practice. Config load order is rarely guaranteed and should not be relied on by mod authors. Longest time, the Alternative Mod Launcher had offered a “load order” column that affected only the ActiveMods array.
Xcom 2 mod launcher mods#
Of course, the simple act of moving a workshop folder to the local mods folder (for local development or in order to prevent updates)Ī common misconception is that the order of the ActiveMods in XComModOptions.ini determines config load order. This does not mean mods uploaded later load later – in fact, mods with the IDs 20, 100 and 101 will be loaded in the orderġ00, 101, 20 due to how the lexicographic comparison of folder names works. In the workshop directory, these folder names correspond to the strictly monotonically increasing UGC (Steam user-generated content) IDs. Within these orders, mods are loaded alphabetically by their folder name. Order there determines whether workshop mods or local mods are loaded first!
![xcom 2 mod launcher xcom 2 mod launcher](http://cdn.zyczu.pl/obrazki/lanczer6.png)
The game knows of the mod directories through a config array ModRootDirs in XComEngine.ini, and it turns out that the DLCs happen to be loaded after that, and then it’s mod directories. It is obvious that base-game config is loaded first.
![xcom 2 mod launcher xcom 2 mod launcher](https://cdn.gracza.pl/i/h/4/3324100.jpg)
Static (fixed-size) arrays look for VarName, VarName, … keys and use the respective value inserted last.Primitive types use the value inserted last.How it precisely works depends on the kind of variable.
![xcom 2 mod launcher xcom 2 mod launcher](https://tbmods.ru/wp-content/uploads/2017/04/650731226_preview_XCOM_2_2016-04-22_16-09-30.jpg)
Only after all config files have been loaded, config variables are imbued with the values from the config map.
Xcom 2 mod launcher install#
The "search for mods" button seems to have no effect at all and the directories seem to be correct.Įdit2: A full fresh install of XCOM 2 allowed the launcher to find the mods after I manually reset the mod directory (as in: I de-selected the mod directory, reinstalled XCOM 2 and then set the mod directory again).For base-game config files and files in the user directory ( Documents/My Games/XCOM 2 (WotC)/XComGame/Config), Key=Value Starting WotC through this launcher loads the game up with all mods disabled.ĭo I need to manually tell it where the (workshop) mods are or is there another way to fix this? I'd be really happy about some form of help.Įdit: I have kept trying, but nothing I did had any effect. I am faced with a conflict that I can't seem to resolve except by turning all mods off, so I thought maybe this program could give me some intel on which mods conflict and in which way, but it doesn't even find any of them. When I start it up, it detects no mods at all, despite me having a good 60+ installed (mainly voice packs but some game changing stuff as well). This program does not seem to be working in the manner that it says.